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Type: BOOK - Published: 2005-12-19 - Publisher: Springer Science & Business Media
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
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Type: BOOK - Published: 2023-04-18 - Publisher: Springer Nature
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and sur
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Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica