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Calculus for Computer Graphics
Language: en
Pages: 303
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2019-03-12 - Publisher: Springer

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Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and sur
Mathematics for Computer Graphics
Language: en
Pages: 251
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2005-12-19 - Publisher: Springer Science & Business Media

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Calculus for Computer Graphics
Language: en
Pages: 387
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2023-04-18 - Publisher: Springer Nature

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Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and sur
Computer Graphics through Key Mathematics
Language: en
Pages: 358
Authors: Huw Jones
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

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This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
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