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Character Animation

Download or Read eBook Character Animation PDF written by Steve Roberts and published by Taylor & Francis. This book was released on 2007 with total page 300 pages. Available in PDF, EPUB and Kindle.
Character Animation
Author :
Publisher : Taylor & Francis
Total Pages : 300
Release :
ISBN-10 : 9780240520544
ISBN-13 : 0240520548
Rating : 4/5 (44 Downloads)

Book Synopsis Character Animation by : Steve Roberts

Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.


Character Animation Related Books

Character Animation
Language: en
Pages: 300
Authors: Steve Roberts
Categories: Art
Type: BOOK - Published: 2007 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Character Animation Fundamentals
Language: en
Pages: 458
Authors: Steve Roberts
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry
Character Animation in 3D
Language: en
Pages: 261
Authors: Steve Roberts
Categories: Art
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Character Animation: 2D Skills for Better 3D
Language: en
Pages: 299
Authors: Steve Roberts
Categories: Art
Type: BOOK - Published: 2012-08-06 - Publisher: CRC Press

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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four l
Inspired 3D Character Animation
Language: en
Pages: 254
Authors: Kyle Clark
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Muska & Lipman Publishing

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Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology
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