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Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
Categories: Education
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Guidelines for Game-based Learning
Language: en
Pages: 118
Authors: Maja Pivec
Categories: Computer-assisted instruction
Type: BOOK - Published: 2004 - Publisher: Pabst Science Publishers

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Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious act
Game Design and Intelligent Interaction
Language: en
Pages: 156
Authors: Ioannis Deliyannis
Categories: Computers
Type: BOOK - Published: 2020-04-01 - Publisher: BoD – Books on Demand

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The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learn
Learning with Digital Games
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Computers
Type: BOOK - Published: 2009-09-10 - Publisher: Routledge

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Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field
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