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Language: en
Pages: 318
Pages: 318
Type: BOOK - Published: 2015-10-05 - Publisher: Springer
Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of ed
Language: en
Pages: 220
Pages: 220
Type: BOOK - Published: 2011-02-25 - Publisher: CRC Press
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at t
Language: en
Pages: 429
Pages: 429
Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Language: en
Pages: 228
Pages: 228
Type: BOOK - Published: 2018-07-27 - Publisher: IGI Global
The field of education is in constant flux as new theories and practices emerge to engage students and improve the learning experience. Globalization has create
Language: en
Pages: 160
Pages: 160
Type: BOOK - Published: 2016-10-25 - Publisher: Solution Tree Press
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers�