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Language: en
Pages: 275
Pages: 275
Type: BOOK - Published: 2016-08-17 - Publisher: Cambridge Scholars Publishing
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown th
Language: en
Pages: 174
Pages: 174
Type: BOOK - Published: 2020-09-18 - Publisher: Dave Burgess Consulting
Get in the game! The research is clear: human beings are born to play. In Game On? Brain On!, Lindsay Portnoy unpacks the games and playful experiences that inv
Language: en
Pages: 464
Pages: 464
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Language: en
Pages: 377
Pages: 377
Type: BOOK - Published: 2019-01-31 - Publisher: Springer
This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at unive
Language: en
Pages: 1434
Pages: 1434
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl