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Language: en
Pages: 254
Pages: 254
Type: BOOK - Published: 2002 - Publisher: Muska & Lipman Publishing
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology
Language: en
Pages: 261
Pages: 261
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Language: en
Pages: 300
Pages: 300
Type: BOOK - Published: 2012-08-06 - Publisher: Taylor & Francis
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four l
Language: en
Pages: 500
Pages: 500
Type: BOOK - Published: 2004 - Publisher: World Bank Publications
A guide to creating short three-dimensional films that includes examples, exercises, case studies, and more to help producers understand the basic concepts, the
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry