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Isometric Game Programming with DirectX 7.0

Download or Read eBook Isometric Game Programming with DirectX 7.0 PDF written by Ernest Pazera and published by Premier Press. This book was released on 2001 with total page 720 pages. Available in PDF, EPUB and Kindle.
Isometric Game Programming with DirectX 7.0
Author :
Publisher : Premier Press
Total Pages : 720
Release :
ISBN-10 : 0761530894
ISBN-13 : 9780761530893
Rating : 4/5 (94 Downloads)

Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera

Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.


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Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D pro
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