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Beginning PBR Texturing
Language: en
Pages: 270
Authors: Abhishek Kumar
Categories: Computers
Type: BOOK - Published: 2020-05-20 - Publisher: Apress

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Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with var
Physically Based Rendering
Language: en
Pages: 1201
Authors: Matt Pharr
Categories: Computers
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the
Blender Quick Start Guide
Language: en
Pages: 186
Authors: Allan Brito
Categories: Computers
Type: BOOK - Published: 2018-09-29 - Publisher: Packt Publishing Ltd

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Learn the new Blender 2.8 user interface and make 3D models Key FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, app
Immersive 3D Design Visualization
Language: en
Pages: 334
Authors: Abhishek Kumar
Categories: Computers
Type: BOOK - Published: 2021-01-08 - Publisher: Apress

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Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visu
Unreal Engine 4 Shaders and Effects Cookbook
Language: en
Pages: 518
Authors: Brais Brenlla Ramos
Categories: Computers
Type: BOOK - Published: 2019-05-27 - Publisher: Packt Publishing Ltd

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Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key FeaturesCreate stunning visual effect
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