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Computer Games and Immersive Entertainment
Language: en
Pages: 0
Authors: Chrissie Scelsi
Categories: Games & Activities
Type: BOOK - Published: 2019 - Publisher: American Bar Association

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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a deca
Two Bit Circus and the Future of Entertainment
Language: en
Pages: 63
Authors: Elise Lemle
Categories: Computers
Type: BOOK - Published: 2015-12-09 - Publisher: Springer

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This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. T
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Language: en
Pages: 285
Authors: Rodrigo Pereira dos Santos
Categories: Computers
Type: BOOK - Published: 2023-03-09 - Publisher: Springer Nature

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This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Sec
The Out-of-Home Immersive Entertainment Frontier
Language: en
Pages: 217
Authors: Mr Kevin Williams
Categories: Business & Economics
Type: BOOK - Published: 2014-06-28 - Publisher: Gower Publishing, Ltd.

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Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. T
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
Language: en
Pages: 385
Authors: Frank Rose
Categories: Business & Economics
Type: BOOK - Published: 2012-03-05 - Publisher: W. W. Norton & Company

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This is a field guide to the visionaries - and the fans - who are reinventing the art of storytelling.
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