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Pages: 694
Type: BOOK - Published: 2012-06-14 - Publisher: Springer Science & Business Media
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Language: en
Pages: 184
Pages: 184
Type: BOOK - Published: 2006-05-16 - Publisher: McGraw-Hill Education (UK)
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies a
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2006-04-06 - Publisher: SAGE
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
Language: en
Pages: 205
Pages: 205
Type: BOOK - Published: 2015-05-12 - Publisher: McFarland
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain t
Language: en
Pages: 231
Pages: 231
Type: BOOK - Published: 2019-05-07 - Publisher: MIT Press
How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today e