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Language: en
Pages: 229
Pages: 229
Type: BOOK - Published: 2013-10-07 - Publisher: Polity
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing t
Language: en
Pages: 229
Pages: 229
Type: BOOK - Published: 2013-10-07 - Publisher: Polity
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of g
Language: en
Pages: 154
Pages: 154
Type: BOOK - Published: 2019-06-18 - Publisher: Haymarket Books
More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie W
Language: en
Pages: 381
Pages: 381
Type: BOOK - Published: 2018-08-06 - Publisher: Walter de Gruyter GmbH & Co KG
How to study the contemporary dynamics between the religious, the nonreligious and the secular in a globalizing world? Obviously, their relationship is not an e
Language: en
Pages: 219
Pages: 219
Type: BOOK - Published: 2023-09-26 - Publisher: MIT Press
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the h