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Computer Games and the Social Imaginary
Language: en
Pages: 229
Authors: Graeme Kirkpatrick
Categories: Games & Activities
Type: BOOK - Published: 2013-10-07 - Publisher: Polity

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In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing t
Computer Games and the Social Imaginary
Language: en
Pages: 229
Authors: Graeme Kirkpatrick
Categories: Games & Activities
Type: BOOK - Published: 2013-10-07 - Publisher: Polity

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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of g
Marx at the Arcade
Language: en
Pages: 154
Authors: Jamie Woodcock
Categories: Games & Activities
Type: BOOK - Published: 2019-06-18 - Publisher: Haymarket Books

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More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie W
Social Imaginaries in a Globalizing World
Language: en
Pages: 381
Authors: Hans Alma
Categories: Religion
Type: BOOK - Published: 2018-08-06 - Publisher: Walter de Gruyter GmbH & Co KG

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How to study the contemporary dynamics between the religious, the nonreligious and the secular in a globalizing world? Obviously, their relationship is not an e
Mainstreaming and Game Journalism
Language: en
Pages: 219
Authors: David B. Nieborg
Categories: Social Science
Type: BOOK - Published: 2023-09-26 - Publisher: MIT Press

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Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the h
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