Search Results

Direct3d ShaderX

Download or Read eBook Direct3d ShaderX PDF written by Wolfgang F. Engel and published by Wolfgang Engel. This book was released on 2002 with total page 526 pages. Available in PDF, EPUB and Kindle.
Direct3d ShaderX
Author :
Publisher : Wolfgang Engel
Total Pages : 526
Release :
ISBN-10 : 1556220413
ISBN-13 : 9781556220418
Rating : 4/5 (13 Downloads)

Book Synopsis Direct3d ShaderX by : Wolfgang F. Engel

Book excerpt: Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.


Direct3d ShaderX Related Books

Direct3d ShaderX
Language: en
Pages: 526
Authors: Wolfgang F. Engel
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Wolfgang Engel

DOWNLOAD EBOOK

Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
Learn Vertex and Pixel Shader Programming with DirectX 9
Language: en
Pages: 304
Authors: James C. Leiterman
Categories: Computer games
Type: BOOK - Published: 2004 - Publisher: Wordware Publishing, Inc.

DOWNLOAD EBOOK

Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Language: en
Pages: 655
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2006-06-07 - Publisher: Wordware Publishing, Inc.

DOWNLOAD EBOOK

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
Introduction to 3D Game Programming with DirectX 12
Language: en
Pages: 1226
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book i
Real-Time Shader Programming
Language: en
Pages: 426
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 2003-01-14 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the
Scroll to top