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Type: BOOK - Published: 2019-04-21 - Publisher:
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Type: BOOK - Published: 2016-03-23 - Publisher: CRC Press
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualiza
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Pages: 500
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Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on th
Language: en
Pages: 1046
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Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
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Pages: 409
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GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and sea