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GPU Zen 2
Language: en
Pages: 304
Authors: Wolfgang Engel
Categories:
Type: BOOK - Published: 2019-04-21 - Publisher:

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributio
GPU Pro 7
Language: en
Pages: 322
Authors: Wolfgang Engel
Categories: Computers
Type: BOOK - Published: 2016-03-23 - Publisher: CRC Press

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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualiza
GPU Pro 2
Language: en
Pages: 500
Authors: Wolfgang Engel
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on th
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
GPU PRO 3
Language: en
Pages: 409
Authors: Wolfgang Engel
Categories: Computers
Type: BOOK - Published: 2012-02-21 - Publisher: CRC Press

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GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and sea
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