Search Results

Learn Vertex and Pixel Shader Programming with DirectX 9

Download or Read eBook Learn Vertex and Pixel Shader Programming with DirectX 9 PDF written by James C. Leiterman and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle.
Learn Vertex and Pixel Shader Programming with DirectX 9
Author :
Publisher : Wordware Publishing, Inc.
Total Pages : 304
Release :
ISBN-10 : 9781556222870
ISBN-13 : 1556222874
Rating : 4/5 (70 Downloads)

Book Synopsis Learn Vertex and Pixel Shader Programming with DirectX 9 by : James C. Leiterman

Book excerpt: Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.


Learn Vertex and Pixel Shader Programming with DirectX 9 Related Books

Learn Vertex and Pixel Shader Programming with DirectX 9
Language: en
Pages: 304
Authors: James C. Leiterman
Categories: Computer games
Type: BOOK - Published: 2004 - Publisher: Wordware Publishing, Inc.

DOWNLOAD EBOOK

Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable
Programming Vertex and Pixel Shaders
Language: en
Pages: 413
Authors: Wolfgang F. Engel
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Delmar Thomson Learning

DOWNLOAD EBOOK

A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers
Direct3d ShaderX
Language: en
Pages: 526
Authors: Wolfgang F. Engel
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Wolfgang Engel

DOWNLOAD EBOOK

Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Microsoft DirectX 9 Programmable Graphics Pipeline
Language: en
Pages: 492
Authors: Kris Gray
Categories: Computers
Type: BOOK - Published: 2003 - Publisher:

DOWNLOAD EBOOK

Learn how to use programmable shaders in the DirectX 9 graphics pipeline-and deliver awesome 3-D graphics to your animations, games, and other multimedia applic
Scroll to top