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OpenGL Programming for Windows 95 and Windows NT

Download or Read eBook OpenGL Programming for Windows 95 and Windows NT PDF written by Ron Fosner and published by Addison-Wesley. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle.
OpenGL Programming for Windows 95 and Windows NT
Author :
Publisher : Addison-Wesley
Total Pages : 0
Release :
ISBN-10 : 0201873753
ISBN-13 : 9780201873757
Rating : 4/5 (53 Downloads)

Book Synopsis OpenGL Programming for Windows 95 and Windows NT by : Ron Fosner

Book excerpt: The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.


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