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Ray Shooting, Depth Orders and Hidden Surface Removal
Language: en
Pages: 220
Authors: Mark de Berg
Categories: Computers
Type: BOOK - Published: 1993-08-30 - Publisher: Springer Science & Business Media

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Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for pro
Handbook of Discrete and Computational Geometry
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Pages: 1928
Authors: Csaba D. Toth
Categories: Computers
Type: BOOK - Published: 2017-11-22 - Publisher: CRC Press

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The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all majo
Handbook of Discrete and Computational Geometry, Second Edition
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Authors: Csaba D. Toth
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Type: BOOK - Published: 2004-04-13 - Publisher: CRC Press

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While high-quality books and journals in this field continue to proliferate, none has yet come close to matching the Handbook of Discrete and Computational Geom
Algorithms and Data Structures
Language: en
Pages: 676
Authors: Frank Dehne
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Type: BOOK - Published: 2007-08-21 - Publisher: Springer

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This book constitutes the refereed proceedings of the 10th International Workshop on Algorithms and Data Structures, WADS 2007, held in Halifax, Canada, in Augu
Algorithms - ESA 2006
Language: en
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This book constitutes the refereed proceedings of the 14th Annual European Symposium on Algorithms, ESA 2006, held in Zurich, Switzerland, in the context of the
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