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Real-World Flash Game Development
Language: en
Pages: 434
Authors: Christopher Griffith
Categories: Computers
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash devel
Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

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This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili
Real-World Flash Game Development, 2nd Edition
Language: en
Pages: 432
Authors: Christopher Griffith
Categories: Flash (Computer file)
Type: BOOK - Published: 2012 - Publisher:

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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash devel
Real-World Flash Game Development
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: 2011 - Publisher:

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ActionScript 3.0 Game Programming University
Language: en
Pages: 823
Authors: Gary Rosenzweig
Categories: Computers
Type: BOOK - Published: 2011-01-13 - Publisher: Pearson Education

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Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new
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