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Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2019-05-10 - Publisher: McFarland
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This col
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2019-05-10 - Publisher: Springer
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and conside
Language: en
Pages: 150
Pages: 150
Type: BOOK - Published: 2019-02-08 - Publisher: Lexington Books
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic,
Language: en
Pages: 140
Pages: 140
Type: BOOK - Published: 2017-10-16 - Publisher: John Wiley & Sons
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – t
Language: en
Pages: 307
Pages: 307
Type: BOOK - Published: 2004-02-05 - Publisher: Duke University Press
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children captu