Computer Games and Virtual Worlds
Download or Read eBook Computer Games and Virtual Worlds PDF written by Ross A. Dannenberg and published by American Bar Association. This book was released on 2010 with total page 298 pages. Available in PDF, EPUB and Kindle.
Author | : Ross A. Dannenberg |
Publisher | : American Bar Association |
Total Pages | : 298 |
Release | : 2010 |
ISBN-10 | : 1604427507 |
ISBN-13 | : 9781604427509 |
Rating | : 4/5 (07 Downloads) |
Book Synopsis Computer Games and Virtual Worlds by : Ross A. Dannenberg
Book excerpt: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.