Game-Based Learning Across the Lifespan
Author | : Margarida Romero |
Publisher | : Springer |
Total Pages | : 157 |
Release | : 2016-10-22 |
ISBN-10 | : 9783319417974 |
ISBN-13 | : 3319417975 |
Rating | : 4/5 (74 Downloads) |
Book excerpt: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.