Level of Detail for 3D Graphics
Author | : David Luebke |
Publisher | : Morgan Kaufmann |
Total Pages | : 432 |
Release | : 2003 |
ISBN-10 | : 9781558608382 |
ISBN-13 | : 1558608389 |
Rating | : 4/5 (82 Downloads) |
Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.