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Technological Animation in Classical Antiquity

Download or Read eBook Technological Animation in Classical Antiquity PDF written by Maria Gerolemou and published by Oxford University Press. This book was released on 2024-09-24 with total page 423 pages. Available in PDF, EPUB and Kindle.
Technological Animation in Classical Antiquity
Author :
Publisher : Oxford University Press
Total Pages : 423
Release :
ISBN-10 : 9780192672063
ISBN-13 : 0192672061
Rating : 4/5 (63 Downloads)

Book Synopsis Technological Animation in Classical Antiquity by : Maria Gerolemou

Book excerpt: The persistent desire to animate inanimate objects has been a recurring theme in European culture dating back to ancient Greek and Roman times. Technological Animation in Classical Antiquity aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects of this narrative have been explored previously, this study shifts the focus to place technological animation at the forefront. The sixteen chapters examine the tangible existence of such devices across various media and considers their roles in diverse contexts, delving into the reciprocal relationship between technological and material realities, and its influence on the concept of animation and vice versa. By adopting this perspective, technological animation not only provides a new understanding of the processes behind animation but also lends a fresh perspective to the animated artifact. In contrast to other types of animation, where the technologically animated artifact is often dismissed as a perceptual error induced, for instance, by rhetoric or magic, this study separates technological animation from notions of rhetorical or magical skills, theurgy, or divine intervention. Specifically, it concentrates on a subset of artificial animation solely produced through technical procedures, exploring how various motive forces actively contributed to giving objects agency and impacting their viewers, illuminating how the material conditions of the artifacts themselves played a role in the process of technological animation--whether through the distinctive materiality of bronze or the design of a statuette's hinge.


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