Search Results

Timing strategies of innovations in the video game industry

Download or Read eBook Timing strategies of innovations in the video game industry PDF written by Michael Beu and published by GRIN Verlag. This book was released on 2019-12-18 with total page 24 pages. Available in PDF, EPUB and Kindle.
Timing strategies of innovations in the video game industry
Author :
Publisher : GRIN Verlag
Total Pages : 24
Release :
ISBN-10 : 9783346085306
ISBN-13 : 3346085309
Rating : 4/5 (06 Downloads)

Book Synopsis Timing strategies of innovations in the video game industry by : Michael Beu

Book excerpt: Seminar paper from the year 2013 in the subject Computer Science - Games Engineering, grade: 1,0, The FOM University of Applied Sciences, Hamburg, language: English, abstract: The intention of this assignment is to figure out if timing strategies are relevant for the innovation process. In case to do this the author took the example of the video game industry to deflect several timing strategies. The choice for the video game industry depended on the high innovation ratio in this industry. Since 1977 at least every year was a new console released which was in handling, performance, or technology different from the ancestor products. The target is the evaluation of timing strategies as a success driver for this industry. The focus lay on the time-to-market timing and the market-entry timing. To come to a result at first the term innovation will be defined. The second step is a description of the innovation process. Out of the innovation process the author will deflect different timing strategies. The next part of the assignment will be a short overview of the video game industry. After that a case study will follow which reflects the release of video game consoles of the last 20 years beyond the aspect of time-to-market and market entry timing. In the end the author will give a conclusion of the treatment of timing strategies in combination with innovations.


Timing strategies of innovations in the video game industry Related Books

Timing strategies of innovations in the video game industry
Language: en
Pages: 24
Authors: Michael Beu
Categories: Business & Economics
Type: BOOK - Published: 2019-12-18 - Publisher: GRIN Verlag

DOWNLOAD EBOOK

Seminar paper from the year 2013 in the subject Computer Science - Games Engineering, grade: 1,0, The FOM University of Applied Sciences, Hamburg, language: Eng
Innovation and Marketing in the Video Game Industry
Language: en
Pages: 238
Authors: David Wesley
Categories: Business & Economics
Type: BOOK - Published: 2016-05-23 - Publisher: CRC Press

DOWNLOAD EBOOK

Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influe
Innovation and Strategy of Online Games
Language: en
Pages: 241
Authors: H. Wi Jong
Categories: Computers
Type: BOOK - Published: 2009 - Publisher: World Scientific

DOWNLOAD EBOOK

In the global game industry where the U.S. has already established its strong position in PC game and Japan in console game, Korea successfully opened new terri
Co-Creation, Innovation and New Service Development
Language: en
Pages: 359
Authors: Jedrzej Czarnota
Categories: Business & Economics
Type: BOOK - Published: 2017-12-22 - Publisher: Routledge

DOWNLOAD EBOOK

Involving customers in the development and production of new services becomes a powerful force across many creative industries. Customers can directly supply th
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Language: en
Pages: 134
Authors: Jörg Ziesak
Categories: Business & Economics
Type: BOOK - Published: 2009-12-21 - Publisher: GRIN Verlag

DOWNLOAD EBOOK

Bachelor Thesis from the year 2009 in the subject Business economics - Offline Marketing and Online Marketing, grade: 1,3, University of Applied Sciences Bielef
Scroll to top