Search Results

Video Games and Spatiality in American Studies

Download or Read eBook Video Games and Spatiality in American Studies PDF written by Dietmar Meinel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-02-21 with total page 423 pages. Available in PDF, EPUB and Kindle.
Video Games and Spatiality in American Studies
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 423
Release :
ISBN-10 : 9783110675238
ISBN-13 : 3110675234
Rating : 4/5 (38 Downloads)

Book Synopsis Video Games and Spatiality in American Studies by : Dietmar Meinel

Book excerpt: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.


Video Games and Spatiality in American Studies Related Books

Video Games and Spatiality in American Studies
Language: en
Pages: 423
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe posi
Video Games and Spatiality in American Studies
Language: en
Pages: 301
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe posi
Playing the Field
Language: en
Pages: 296
Authors: Sascha Pöhlmann
Categories: History
Type: BOOK - Published: 2019-08-19 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry t
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Ludotopia
Language: en
Pages: 317
Authors: Espen Aarseth
Categories: Social Science
Type: BOOK - Published: 2019-08-31 - Publisher: transcript Verlag

DOWNLOAD EBOOK

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring
Scroll to top