Videogames, Identity and Digital Subjectivity
Download or Read eBook Videogames, Identity and Digital Subjectivity PDF written by Rob Gallagher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 223 pages. Available in PDF, EPUB and Kindle.
Author | : Rob Gallagher |
Publisher | : Taylor & Francis |
Total Pages | : 223 |
Release | : 2017-07-06 |
ISBN-10 | : 9781315390932 |
ISBN-13 | : 1315390930 |
Rating | : 4/5 (32 Downloads) |
Book Synopsis Videogames, Identity and Digital Subjectivity by : Rob Gallagher
Book excerpt: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private Subjects: Secrecy, Scandal and Surveillance -- 4 Beastly Subjects: Bodies and Interfaces -- 5 Synthetic Subjects: Horror and Artificial Intelligence -- 6 Mobile Subjects: Framing Selves and Spaces -- 7 Productive Subjects: Time, Value and Gendered Feelings -- Index